This late chip was very similar to the Rage II and supported the same application coding. As a low-power solution with capable 2D-acceleration, the chip was used on many low-end graphics cards. Archived copy as title Pages using deprecated image syntax Commons category link is locally defined. Almost every version of Rage was used in mobile applications, but there were also some special versions of these chips which were optimized for this. Views Read Edit View history.
|Date Added:||3 November 2018|
|File Size:||45.35 Mb|
|Operating Systems:||Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X|
|Price:||Free* [*Free Regsitration Required]|
This page was last edited on 7 Juneat It offered Filtered Ratiometric Expansionwhich automatically adjusted images to full-screen size. In other projects Wikimedia Commons. As a low-power solution with capable 2D-acceleration, the chip was used on many low-end graphics cards.
ATI Rage Mobility-P Specs | TechPowerUp GPU Database
This, in addition to its early lack of OpenGL support, hurt sales for what was touted to be a solid gaming solution. Almost every version of Rage was used in mobile applications, but there were also some special versions of these chips which were optimized for this.
This late chip was very similar to the Rage II and supported the same application coding.
They were ATI’s first graphics solutions to carry the Mobility moniker. NT put them both on the AGP bus and switched between them, and so the board could only operate as a single Rage Pro with the performance of a Rage Fury card.
ATI Rage Mobility 128
Retrieved from ” https: Archived copy as title Pages using deprecated image syntax Commons category link is locally defined.
Aside from the VR chip’s lower price-point, the main difference was that the former was a full bit design, while the VR, still moblity bit processor internally, used a bit external memory interface.
Views Read Edit View history. Rage LT aka Mach64 LT was often implemented on motherboards and in mobile applications like notebook computers. It was ATI’s first dual texturing renderer, in that it could output two pixels per clock two pixel pipelines. Windows 95 and Mac OS were not supported. As the name says, AFR renders each frame on an independent graphics processor. It was also seen on Intel motherboards, as recently asand was still used in for server motherboards.
Despite the poor introduction, the name Rage Pro Turbo stuck, and eventually ATI was able to release updated versions of the driver which granted ,obility visible performance increase in games, however this was still not enough to mobiljty much interest from PC enthusiasts.
In reality, early versions of the new driver only delivered increased performance in benchmarks such as Ziff-Davis ‘ 3D Winbench 98 and Final Reality. The chip was basically a die-shrunk Rage Prooptimized to be very inexpensive for solutions where only basic graphics output was necessary.
From Wikipedia, the free encyclopedia. Initial versions relied on standard graphics memory configurations: In moility, performance actually suffered. The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements.